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Season 1 Guide

Last War Season 1 Week 4 Guide: Mastering Builder Alliances and Cross-Server Wars

A complete Last War Season 1 Week 4 guide covering Builder Alliances, War Declarations, Infinite Octagon, and the best cross-server city capture strategies.

Week 4 is a massive turning point in Season 1. Alliances are moving beyond local skirmishes and into the Warzone Duel Tournament, cross-server city captures, and the strategic choice of becoming a Builder Alliance.

If you want to maximize rewards and keep your alliance ahead of the curve, this is the week where planning matters more than raw aggression. The strongest groups coordinate donations, war windows, and city sieges with almost no wasted movement.

Key takeaways

  • Week 4 begins with a permanent strategic choice: remain a war-focused alliance or transform into a Builder Alliance for the rest of the season.
  • War Declarations on Wednesday and Saturday decide who expands their city footprint across War Zones.
  • Infinite Octagon rewards War Zones that can kill at scale and sustain pressure across multiple rounds.
  • Engineers with Siege Mastery and fast T1 squads become incredibly valuable during city durability pushes.

Profession quick pick

Engineer

Best for most players

Choose Engineer if your focus is efficient growth, better upgrade pacing, and stronger long-term account value.

  • F2P friendly
  • Better resource efficiency
  • Useful alliance support value

War Leader

Best for aggressive PvP

Choose War Leader if you plan to lead rallies, fight constantly, and trade long-term efficiency for stronger combat impact.

  • Better for whales and rally leads
  • Stronger offensive pressure
  • Higher value in active war play

1. The Week 4 Timeline: What Happens When?

Week 4 can feel chaotic because several objectives overlap, but the overall rhythm is predictable once you break it down. Day 1 opens the Builder Alliance transformation window. The first few days are spent preparing for War Declaration objectives, and by Wednesday the first major cross-server pressure wave begins.

Infinite Octagon rankings also start to matter midweek, and Saturday becomes the second decisive war day for final city captures. If your alliance does not enter Week 4 with a synchronized schedule, it is easy to waste declarations, miss construction progress, or underperform in the tournament.

  • Day 1: Builder Alliance transformation opens.
  • Day 1 to Day 3: prepare for War Declaration objectives and cross-server hits.
  • Day 3: first War Declaration Day and the beginning of Infinite Octagon rankings.
  • Saturday: second War Declaration Day for final city captures.

2. The Big Choice: Transforming into a Builder Alliance

Starting in Week 4, and remaining available through Week 7, alliance leadership can choose to transform into a Builder Alliance. This is a permanent choice for the rest of the season, so it should never be made casually.

The tradeoff is simple but important. You give up your place in the Influence Rankings race in exchange for the ability to develop captured cities with support facilities that provide major alliance-wide buffs. In other words, you stop being the direct attacker and become the support backbone of the Warzone.

If your alliance goes Builder, city development becomes the new priority. Members need to donate materials earned from Daily Tasks and Radar to push facility construction from 0% to 100%. A passive alliance will waste the Builder path completely.

  • Only R4 and R5 can make the Builder Alliance transformation choice.
  • The choice is permanent for the rest of the season.
  • Builder Alliances cannot declare war on cities.
  • The payoff is access to city support facilities that buff the entire alliance.
FacilityPriority Reason
Armory and Radar StationPermanent +5% Hero ATK and DEF.
Medical CenterExcellent for heavy fighters with -5% PvP troop losses.
Training CenterSpeeds up troop production by 5%.
DepotsBoost gathering, construction, and research speeds by 10%.
Season 1 Week 4 infographic explaining Builder Alliances, facility construction priorities, and support-focused alliance buffs
Season 1 Week 4 Builder Alliances

3. War Declaration: Cross-Server City Captures

War Declaration is where Last War cross-server strategy fully matures. Captures are strictly limited to Wednesdays and Saturdays, with up to 2 cities per day and a maximum of 4 in other War Zones, so every declaration matters.

The strongest city-take strategy is not subtle. First, surround the target city with tightly positioned hives before the timer begins. Then let your 5 to 10 strongest players launch one overwhelming rally to crack the initial city defense. Once the city is open, the rest of the alliance should switch to solo attacks using T1 squads.

This works because the real goal is city durability damage, not expensive troop trades. T1 units are fast, cheap, and efficient for spam hits. Engineers become extremely valuable here because Siege Mastery 5/5 adds +500 durability damage per attack, and Siege Banners can accelerate the process even further.

  • War Declarations happen only on Wednesdays and Saturdays.
  • You can capture up to 2 cities per day.
  • Use your strongest players for the opening defense-break rally.
  • Use T1 solo marches afterward to burn city durability efficiently.
  • Engineer Siege Mastery 5/5 adds +500 durability damage per hit.
  • You can use up to 5 Siege Banners per zone to improve siege speed.
Season 1 Week 4 infographic describing War Declaration timing, city capture rules, and durability-focused siege tactics
Season 1 Week 4 War Declaration

4. The Infinite Octagon: Warzone Duel Tournament

Objective 02 introduces the Infinite Octagon, a brutal tournament fought between 8 War Zones. This is one of the clearest examples of Season 1 rewarding total War Zone coordination rather than isolated account power.

The collective goal is straightforward: your War Zone needs to eliminate 1,000,000 enemy units. The reward scaling is huge, especially for eligible alliances that maintain over 1,000,000 Influence Points. Winning tournament rounds creates some of the biggest influence spikes available in this phase of the season.

  • Your War Zone must eliminate 1,000,000 enemy units for the main tournament objective.
  • Only alliances with more than 1,000,000 Influence Points are eligible for the bonus influence rewards.
  • One victory grants +250,000 influence points.
  • Three victories grant +1,500,000 influence points.
  • Do not ignore daily captures and alliance activity, because influence eligibility matters.
Season 1 Week 4 infographic covering Infinite Octagon, required unit kills, and influence bonus thresholds
Season 1 Week 4 Infinite Octagon

5. Final Strategy Summary for Season 1 Week 4

To get maximum value out of Week 4, your alliance must commit to two priorities at the same time. If you chose the Builder route, members need to keep donating to city facilities. If you remain war-focused, your attacks need to be perfectly synced around Wednesday and Saturday declaration windows.

If you are an Engineer, your role in city durability damage can be the deciding factor between a clean capture and a wasted war window. Keep T1 squads ready, track siege timers carefully, and use Week 4 to set up long-term control rather than chasing random fights.

  • Donate steadily to Builder facilities if your alliance chose the support route.
  • Sync war attacks tightly around Wednesday and Saturday declaration windows.
  • Keep Engineer durability bonuses active for major city pushes.
  • Treat Week 4 as a coordination test, not just a combat test.
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