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Season 1 Guide

The Last War Season 1 Guide: Preseason Preparation and Strategies

A complete preseason guide covering what to save, how to prepare your base, and whether Engineer or War Leader is the better class for your Season 1 playstyle.

Infographic showing troop prep, First Blood reward timing, and profession planning before Last War Season 1
Pre Season 1 How to Prepare

If you are gearing up for the massive server-wide battles ahead, preparation is half the battle. Entering a new season without a plan is one of the fastest ways to lose pace, waste resources, and fall behind stronger alliances.

This Last War Season 1 guide covers the essential preseason checklist: what items to stockpile, how to prepare your base, and which profession makes the most sense for your playstyle. Whether you are free-to-play or a heavy spender, getting these decisions right before launch will make the entire season easier.

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Key takeaways

  • Save stamina, recruitment tickets, healing speed-ups, training speed-ups, teleports, and Mason shards before the season starts.
  • Fill your drill grounds and prepare your troop count before launch because training becomes less efficient once Season 1 begins.
  • Delay First Blood rewards if they give better season-specific value after the new season officially opens.
  • Choose Engineer for efficient long-term growth or War Leader for aggressive PvP and rally-focused play.

Profession quick pick

Engineer

Best for most players

Choose Engineer if your focus is efficient growth, better upgrade pacing, and stronger long-term account value.

  • F2P friendly
  • Better resource efficiency
  • Useful alliance support value

War Leader

Best for aggressive PvP

Choose War Leader if you plan to lead rallies, fight constantly, and trade long-term efficiency for stronger combat impact.

  • Better for whales and rally leads
  • Stronger offensive pressure
  • Higher value in active war play

Phase 1: The Essential Saving Up Items Checklist

Resource management before the season starts will directly affect how strong your opening weeks feel. The players who save the right items go into Season 1 with more flexibility, better event timing, and a much easier time keeping up with alliance pressure.

Here are the items you should be hoarding before the new season begins.

  • Hoard your stamina and stamina items. You will need huge amounts of stamina to farm Doom Elites and clear high-level walkers for season XP.
  • Hold onto hero recruitment tickets. Around Week 2 or Week 3, Season 1 offers high-value hero targeting events for heroes like Murphy, Marshall, and Kim.
  • Stockpile healing and training speed-ups because Season 1 is a troop killer and prolonged fights will drain both your hospital and drill grounds.
  • Keep a stash of Advanced Teleports. Aim for at least 20 to 30 or more so you can reposition quickly around contested areas.
  • Prepare Mason shards for his UR upgrade. Getting Mason to 5 stars before the conversion gives you a strong boost once he upgrades.
Infographic listing stamina, tickets, speed-ups, teleports, and Mason shards to save before Last War Season 1
Pre Season 1 Saving Up Items

Phase 2: Strategic Preseason Base Preparation

Saving items is only half the job. Your base also needs to be ready before the season starts. If your troop count is low or your timing is wrong on key rewards, you will lose value before the season even gets going.

Focus on two priorities before kickoff: maximizing troop readiness and delaying certain rewards until they become more profitable.

  • Max out your troops early. Fill your drill grounds and hospitals with the highest-tier troops you can train before the season begins.
  • Delay your First Blood rewards if season launch timing gives you bonus season-specific rewards.

Phase 3: Choosing Your Profession – Engineer vs. War Leader

When Season 1 starts, you will need to choose a profession. The best choice depends on your alliance role, how aggressively you plan to fight, and how much you spend.

For most players, Engineer is the safer and more efficient path. War Leader is built for aggressive players who want to lead rallies, push PvP, and trade efficiency for raw battlefield power.

  • Engineer: better for F2P progression, long-term growth, construction speed, research efficiency, and passive value.
  • War Leader: better for heavy spenders, rally leaders, aggressive PvP players, and alliances that expect you to carry combat pressure.

Engineer vs. War Leader breakdown

The Engineer is the backbone of the alliance. This profession reduces upgrade pressure, improves efficiency, and helps you build sustainable momentum over the full season.

The War Leader is the heavy hitter. This profession is strongest when you are deeply involved in rallies, large-scale PvP, and alliance-level wars where combat power matters more than long-term savings.

  • Engineer advantages: faster build and research timing, lower resource costs, free Advanced Teleports over time, and alliance support buffs.
  • War Leader advantages: stronger offensive buffs, better rally performance, more hospital and drill ground capacity, and tactical skills like Disguise or Immediate Return.

Final Thoughts

Strong Season 1 starts come from patience and planning. The players who save the right items, build troop count early, and enter with a clear profession choice put themselves in position to control the pace instead of reacting to it.

If you follow this Last War Season 1 guide, you will start the season with better flexibility, stronger opening momentum, and a much easier time supporting your alliance through the first major battles.

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