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Last War Survival Richard

Richard

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Richard is a B-tier attack tank hero built for early-game PvE, giving newer squads a straightforward frontline damage option before better tanks take over.

Rarity:

Last War Survival SSR rarity

SSR

Hero Vehicle Type:

Last War Survival tank vehicle type

Tank

Specialty:

Last War Survival attack specialty

Attack

Combat Snapshot

Verified Data

Damage Type:

Physical Damage

Attack:

15.2K

HP:

277.2K

Defense:

1.9K

March Size:

350

Tags

tankattack

Description

Richard works best as a temporary frontline piece for early campaign progress. He contributes enough physical damage to clear starter PvE stages and can absorb moderate punishment when your roster is still thin.

The Theria guide lists his level 150 base stats at 15.2K Attack, 277.2K HP, 1.9K Defense, and 350 March Size with Physical Damage.

His real value is cost efficiency, not long-term scaling. Richard does fine while you are assembling your first proper tank lineup, but he loses priority quickly once sturdier or more utility-heavy SSR and UR heroes enter the roster.

Skills

Richard Howitzer

Howitzer

Auto Attack

Fire a rocket at the enemy, dealing Physical Damage equal to 62.00% of the Attack.

Cooldown: 1.60sDamage Type: Physical Damage

Additional Effects

  • Deals 20% Extra Damage.
  • Increase Additional Damage to 45%.
  • Increase Additional Damage to 70%.
  • Increase Additional Damage to 100%.
  • Increase Additional Damage to 150%.
Richard Ballistic Boost

Ballistic Boost

Passive

Self Boost Attack by +9.20% in battle.

Cooldown: N/A

Additional Effects

  • Boost the effect by an additional 3%.
  • Boost the effect by an additional 3%.
  • Boost the effect by an additional 3%.
  • Boost the effect by an additional 3%.
  • Boost the effect by an additional 3%.
Richard Multi-Load

Multi-Load

Tactics

Fire rockets at 2 random enemies, dealing Physical Damage equal to 183.70% of the Attack.

Cooldown: 9.00s

Additional Effects

  • Deals 20% Extra Damage.
  • Extra Damage increased to 45%.
  • Increased Additional Damage to 70%.
  • Extra Damage increased to 100%.
  • Extra Damage increased to 150%.
Richard Super Sensing

Super Sensing

Expertise

Self HP, Attack, and Defense +10% respectively.

Cooldown: N/A

Recommended Gear

Early blue gear should usually stay at level 0. Upgrade Ore is scarce, so the best value comes from shifting investment into the first strong epic pieces instead of over-upgrading temporary equipment.

Richard M3 Turret

M3 Turret

Take the early attack boost, but leave this blue piece at level 0. It helps Richard clear starter PvE without draining ore you will need later.

Richard M3 Radar

M3 Radar

Useful as a stopgap stat patch while your roster is still weak. Equip it for tempo, not for long-term investment.

Richard M3 Armor

M3 Armor

A simple survivability bump that makes his frontline job more stable in early PvE. Keep it temporary and avoid upgrade ore here too.

Richard M4-A Destroyer Cannon

M4-A Destroyer Cannon

This is the first piece that noticeably sharpens Richard's damage output. Equip it as soon as epic gear starts replacing the blue set.

Richard M4-A Jackal Data Chip

M4-A Jackal Data Chip

A solid second epic pickup that raises his total stat floor. It is much easier to justify than spending more resources on blue chips.

Strengths

Early-Game Viability

Richard is easy to slot into starter lineups and gives new accounts a serviceable frontline attacker for campaign-style PvE.

Decent Survivability

He is not elite defensively, but he can still hold moderate pressure long enough to let backline damage dealers work.

Low-Investment Friendly

Richard performs acceptably without expensive gear upgrades or a heavy fragment commitment, which keeps early progression efficient.

Fits Basic Tank Squads

His uncomplicated kit works well in undeveloped formations that still need a generic frontline body and some close-range pressure.

Weaknesses

Falls Off Mid-to-Late Game

Once stronger SSR and UR tanks show up, Richard's stat line and overall impact stop keeping pace with harder content.

Limited Utility Ceiling

He does not bring control, healing, shielding, or meaningful team buffs, so his kit becomes easier to replace as squads mature.

Poor High-Tier Resource Return

Epic gear and premium upgrade materials create better account value when they go into heroes with stronger scaling curves.

Weak PvP Conversion

Arena and other competitive modes punish his basic toolkit because stronger lineups bring burst, control, and superior frontline staying power.

Performance Tips

Frontline Pairing

Let Richard share the front with a sturdier tank whenever possible so he can contribute damage without being forced to absorb everything alone.

Upgrade Ore Discipline

Use blue gear for stats only and save your ore. Richard is not the hero to justify deep equipment investment.

Light Skill Spend

Invest just enough to keep early PvE smooth, then stop once better tank options start competing for the same materials.

Transition Planning

Treat Richard as a bridge hero and plan his replacement by the mid-game, especially once you unlock more durable SSR or UR tanks.

Conclusion

Richard is worth using when your tank roster is still shallow, but his job is to buy time rather than anchor a finished squad. The smartest way to use him is as a temporary asset, keep his investment light, and rotate into stronger frontline heroes the moment they are ready.

FAQ

Can Richard be used in Arena or Warzone?

He can hold up very early, but his ceiling is too low for competitive brackets. Replace him once stronger tanks are available.

Can Richard solo tank difficult missions?

Not reliably. He needs another frontline hero or a sturdier partner because his durability is only average for a tank slot.

Is Richard useful in Alliance or Event modes?

He is acceptable in lower-difficulty event content, but his value drops quickly in harder alliance or scaling encounter formats.

Is Richard good for late-game content?

No. Richard is mainly an early-game stopgap and gives way to tanks with better scaling, utility, and survivability.

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