Hero Profile
Kane
Kane is an SR missile attack hero who delivers explosive AoE physical damage and serves as a flexible early-game damage option.
Rarity:

SR
Hero Vehicle Type:

Missile
Specialty:

Attack
Combat Snapshot
Verified DataDamage Type:
Physical Damage
Attack:
13.1K
HP:
209.2K
Defense:
1.5K
March Size:
350
Tags
Description
Last War Survival Kane is a powerhouse hero known for his adaptability and strength across all game modes. With a unique blend of offense, defense, and support, he can shift roles as needed, making him a vital part of any strategy. Whether you're just starting out or facing high-level challenges, mastering Last War Survival Kane's abilities can give you a major edge. This guide breaks down everything you need to know to get the most out of Kane and dominate the battlefield.
The Theria guide lists his level 150 base stats at 13.1K Attack, 209.2K HP, 1.5K Defense, and 350 March Size with Physical Damage.
Last War Survival Kane's versatility makes him a valuable asset in any squad. Whether absorbing hits or dishing out AoE damage, he thrives when supported by the right gear and team. Master his setup, play to his strengths, and he'll carry you through both PvE and PvP battles. With careful planning and smart upgrades, Last War Survival Kane can be a cornerstone of your strategy—reliable, powerful, and always ready for war.
Skills

Blasting Grenade
Auto AttackFire once with a weapon, dealing Physical Damage equal to 196.20% of the Attack.
Additional Effects
- Deals 15% Extra Damage.
- Increase Additional Damage to 30%.
- Increase Additional Damage to 50%.
- Increase Additional Damage to 75%.
- Increase Additional Damage to 100%.

Grenade Barrage
TacticsPrioritize targeting up to 2 front-row units, with each dealing 579.60% total damage.
Additional Effects
- Deals 15% Extra Damage.
- Add 1 More Skill Target, Reduce Damage Dealt.
- Increase Additional Damage to 30%.
- Increase Additional Damage to 30%.
- Extra damage increased to 75%.

Field Combat
ExpertiseSelf HP, Attack, and Defense +5% respectively.
Recommended Gear
Early blue gear should usually stay at level 0. Upgrade Ore is scarce, so the best value comes from shifting investment into the first strong epic pieces instead of over-upgrading temporary equipment.

M3 Armor
This is a practical early piece for keeping Kane alive while he plays his backline AoE role. Keep it at level 0 and move on quickly.

M3 Data Chip
A modest second blue pickup that gives him enough health to feel less flimsy without pretending to be a long-term investment target.

M4-A Seahawk Radar
One of the first epics worth giving Kane if he is still active, because the improved defensive stats help him survive long enough to keep dealing AoE damage.

M4-A Porcupine Armor
A sensible second epic to reinforce survivability if Kane is still carrying part of your early missile damage workload.
Strengths
Beginner AoE Pressure
Kane gives early rosters a useful AoE damage source, which helps a lot in campaign waves and other progression fights with clustered enemies.
Easy Early Team Fit
He is simple to field behind basic frontline tanks, making him one of the easier early missile damage pieces to understand and use.
Missile Synergy Access
Even though he is not a premium hero, Kane still benefits from missile-oriented shells and can contribute more when that team structure exists.
Serviceable Placeholder Role
He is good enough to fill a damage slot while your account is still waiting on stronger SSR and UR missile options.
Weaknesses
Poor Long-Term Scaling
Kane is useful early, but he does not keep up with stronger missile damage dealers once the roster starts maturing.
Fragile Without Protection
He still needs a real frontline to function. If exposed too early, his damage contribution drops fast.
Replaceable Utility
His AoE chip damage is nice, but it is not unique enough to justify staying forever once better heroes arrive.
Mostly Transitional Value
Kane is at his best as a bridge hero, which means every big investment decision has to be weighed against how quickly he will be replaced.
Performance Tips
Backline Positioning
Always keep Kane behind sturdier tanks so he can apply his AoE damage without getting erased before his skills matter.
Use AoE On Clusters
He gets the most value when enemy groups are packed enough for his splash damage to soften several targets at once.
Upgrade Only For The Early Window
Spend enough to make Kane useful now, but avoid pretending he is a late-game damage centerpiece once stronger missile heroes appear.
Replace Him On Time
The smartest Kane plan is to let him carry some early AoE pressure, then hand the slot off the moment a stronger missile DPS is ready.
Conclusion
Kane is useful because early rosters need someone to help clear waves and chip down grouped enemies, not because he is a secret late-game carry. If you treat him like the reliable placeholder he is, he will do that job well and then step aside cleanly when stronger missile heroes arrive.
FAQ
Is Kane worth upgrading?
Only early on. He is a decent bridge hero, but long-term investment should shift toward stronger missile damage dealers once you have them.
When should I replace Kane?
Replace him once stronger missile heroes are available and ready to inherit the slot. He is best used as a stepping stone, not a final answer.
Can Kane be used in PvP?
He can contribute some AoE chip damage, but his real comfort zone is early and mid-game PvE rather than serious competitive PvP.
Does Kane benefit from Missile synergy?
Yes. He becomes easier to justify when a missile lineup gives him more stat support and better allies around his damage profile.