Calculator
Last War T11 Armament Research Calculator
Calculate the materials, cores, and oil needed for T11 armament research upgrades in Last War: Survival, including cross-piece ranges and the final unlock requirement.
Star Tier
Research order is fixed: Helmet, Body Armor, Accessories, then Weapon. Base and Star 1 use 1% steps. Star 2 to Star 4 use 2% steps.

Materials Required
60K
Full value: 60,000

Cores Required
20
Full value: 20

Oil Required
—
Full value: 0
Helmet Research (Base): 0% to 10%
Unlock bonus rule
When the target reaches Weapon 100%, the calculator automatically adds the one-time unlock requirement for that star tier: 120,000 materials, 200 cores, and 1,200,000 oil.
T11 Armament Research Requirements Table
This table follows the currently selected star tier and lists every research step for one piece at a time. It is a scrolling table, not a paginated table, so the full requirement list stays on one surface.
Research Piece
Helmet uses 1% steps at this star tier.
| Percentage | Materials | Cores | Oil |
|---|---|---|---|
| 0% to 1% | 6K | - | - |
| 1% to 2% | 6K | - | - |
| 2% to 3% | 6K | - | - |
| 3% to 4% | 6K | - | - |
| 4% to 5% | 6K | 10 | - |
| 5% to 6% | 6K | - | - |
| 6% to 7% | 6K | - | - |
| 7% to 8% | 6K | - | - |
| 8% to 9% | 6K | - | - |
| 9% to 10% | 6K | 10 | - |
| 10% to 11% | 6K | - | - |
| 11% to 12% | 6K | - | - |
| 12% to 13% | 6K | - | - |
| 13% to 14% | 6K | - | - |
| 14% to 15% | 6K | 10 | - |
| 15% to 16% | 6K | - | - |
| 16% to 17% | 6K | - | - |
| 17% to 18% | 6K | - | - |
| 18% to 19% | 6K | - | - |
| 19% to 20% | 6K | 10 | - |
| 20% to 21% | 6K | - | - |
| 21% to 22% | 6K | - | - |
| 22% to 23% | 6K | - | - |
| 23% to 24% | 6K | - | - |
| 24% to 25% | 6K | 10 | - |
| 25% to 26% | 6K | - | - |
| 26% to 27% | 6K | - | - |
| 27% to 28% | 6K | - | - |
| 28% to 29% | 6K | - | - |
| 29% to 30% | 6K | 10 | - |
| 30% to 31% | 6K | - | - |
| 31% to 32% | 6K | - | - |
| 32% to 33% | 6K | - | - |
| 33% to 34% | 6K | - | - |
| 34% to 35% | 6K | 10 | - |
| 35% to 36% | 6K | - | - |
| 36% to 37% | 6K | - | - |
| 37% to 38% | 6K | - | - |
| 38% to 39% | 6K | - | - |
| 39% to 40% | 6K | 10 | - |
| 40% to 41% | 6K | - | - |
| 41% to 42% | 6K | - | - |
| 42% to 43% | 6K | - | - |
| 43% to 44% | 6K | - | - |
| 44% to 45% | 6K | 10 | - |
| 45% to 46% | 6K | - | - |
| 46% to 47% | 6K | - | - |
| 47% to 48% | 6K | - | - |
| 48% to 49% | 6K | - | - |
| 49% to 50% | 8K | 15 | - |
| 50% to 51% | 8K | - | - |
| 51% to 52% | 8K | - | - |
| 52% to 53% | 8K | - | - |
| 53% to 54% | 8K | - | - |
| 54% to 55% | 8K | 15 | - |
| 55% to 56% | 8K | - | - |
| 56% to 57% | 8K | - | - |
| 57% to 58% | 8K | - | - |
| 58% to 59% | 8K | - | - |
| 59% to 60% | 8K | 15 | - |
| 60% to 61% | 8K | - | - |
| 61% to 62% | 8K | - | - |
| 62% to 63% | 8K | - | - |
| 63% to 64% | 8K | - | - |
| 64% to 65% | 8K | 15 | - |
| 65% to 66% | 8K | - | - |
| 66% to 67% | 8K | - | - |
| 67% to 68% | 8K | - | - |
| 68% to 69% | 8K | - | - |
| 69% to 70% | 8K | 15 | - |
| 70% to 71% | 8K | - | - |
| 71% to 72% | 8K | - | - |
| 72% to 73% | 8K | - | - |
| 73% to 74% | 8K | - | - |
| 74% to 75% | 8K | 15 | - |
| 75% to 76% | 8K | - | - |
| 76% to 77% | 8K | - | - |
| 77% to 78% | 8K | - | - |
| 78% to 79% | 8K | - | - |
| 79% to 80% | 8K | 15 | - |
| 80% to 81% | 8K | - | - |
| 81% to 82% | 8K | - | - |
| 82% to 83% | 8K | - | - |
| 83% to 84% | 8K | - | - |
| 84% to 85% | 8K | 15 | - |
| 85% to 86% | 8K | - | - |
| 86% to 87% | 8K | - | - |
| 87% to 88% | 8K | - | - |
| 88% to 89% | 8K | - | - |
| 89% to 90% | 8K | 15 | - |
| 90% to 91% | 8K | - | - |
| 91% to 92% | 8K | - | - |
| 92% to 93% | 8K | - | - |
| 93% to 94% | 8K | - | - |
| 94% to 95% | 8K | 15 | - |
| 95% to 96% | 8K | - | - |
| 96% to 97% | 8K | - | - |
| 97% to 98% | 8K | - | - |
| 98% to 99% | 8K | - | - |
| 99% to 100% | - | 15 | 1.2M |
How armament research costs work
You must progress in a fixed research order
T11 armament research always moves from Helmet to Body Armor to Accessories to Weapon. The calculator respects that order and lets the target piece stay the same or move forward, but never backward.
Star tiers change the percent step size
Base and Star 1 progress in 1% increments. Star 2, Star 3, and Star 4 move in 2% increments, so the table and range inputs snap to even percentages.
Weapon 100% adds a one-time unlock requirement
After all four pieces reach 100% in the same star tier, a final unlock bonus is required to fully complete that tier. The calculator adds that bonus automatically when your target reaches Weapon 100%.